They'll stage the deaths as a construction accident, so players don't need to worry about how they kill the guards. Z1 asks the player to kill a few Institute guards in the nearby tunnels and steal their weapons so the synths have some form of defense when they try to escape. Set it to 24 hours, wait, then return to Z1-14 for new dialogue.Īfter consulting other synths about the idea, Z1-14 believes it is possible. Sitting at any chair in the Institute will allow the player to wait for a certain period of time. At this stage, players will need to wait 24 in-game hours before talking to Z1-14 again. 5 Meet Z1-14 Once Again Via: īringing up Desdemona's idea to Z1-14 sparks doubt among him at first, but he does think it might be possible. This concludes the Patriot's role with this questline. Deliver the password to him and inform Liam that the Railroad wishes to work with Z1-14 for the rest of the operation Liam Binet can be found in the Institute in the same spot as before. Return to the Institute and deliver the password and news to Liam Binet and Z1-14. She will tell the player that she wants to help Z1-14 escort every synth out of the Institute, not just the 13 he mentioned previously. Note that in order to leave the Cambridge Polymer Labs, players will need to complete the quest here in order to disengage the lockdown. It's locked behind an Expert terminal password, but players can reach it by climbing through the ceiling passage nearby. Players should be able to find the password on a terminal on the second floor. Reach the Cambridge Polymer Labs and head to the laboratory section of the facility. 7 Get The Password From Cambridge Polymer Labs Via: Fallout Wiki - Fandom instructs players to head to Cambridge Polymer Labs. While the Railroad considers Liam's plan for escorting the synths to safety, P.A.M. RELATED: Fallout 4: 10 Of The Best Easter Eggs In The Game scientists, has a password that should work. It will tell the player that Wilfred Bergman, one of the original Pre-War C.I.T. Talking to Desdemona will direct the player to P.A.M. In order for the synths to escape, they need to override the security of the facility with a password they don't have.Īt this stage, players need to report back to the Railroad to figure out where the password is. Z1-14 has been working alongside Liam and wants to help 13 Institute synths escape the facility when the time is right. Before Patriot fully commits to helping, however, he has the player meet a synth named Z1-14. He is more than willing to work with the Railroad to free more synths. Walking into this closet will reveal the Patriot to be Liam Binet. ![]() Uploading the message will send a message to the player named "Urgent Reply." Reading this message will reveal to the player that the Patriot is hiding in a maintenance closet and to meet them there. 10 Meet Patriot Via: Fallout Wiki - Fandom To do this, players need to obtain an encrypted message holotape from Tinker Tom and upload it into any Institute computer. Once the player gets far enough in the Railroad's quest chain, they will be tasked with making contact with an anonymous Institute scientist that has been helping synths escape. 11 Obtain And Upload The Encrypted Message Via: Fallout Wiki - Fandom For those looking to side with the Railroad, here is a complete guide to completing the "Underground Undercover" quest in Fallout 4. Players will need to work with an Institute scientist and a synth to prepare a rebellion inside the Institute and help every synth escape. One of the Railroad's more interesting quests is the "Underground Undercover" quest. ![]() RELATED: Fallout 4: 5 Most Useful Perks (& 5 That Are Useless) It offers a great mix of espionage and combat quests that no other faction questline offers. Siding with one of four factions is required to finish the story, with arguably one of the most interesting factions to join being the Railroad. ![]() ![]() Fallout 4's main questline has dozens of quests and multiple ways for which it can branch out.
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